Since its release in 2019, The reception for Kingdom Hearts 3 among its fans has been hot and cold due to the complaints of several game design issues. To its benefit, the game included new and intriguing forms of combat, which allowed players to make Sora into a more than capable protagonist with additional abilities and skillsContinue reading “J’s Design Corner: Kingdom Hearts and Atlantis: The Lost Empire”
Category Archives: Video Game Design
On and Off Paper: The Inner Progressions of Mario’s Paper Thin Series.
The Paper Mario series has been a unique trek in establishing new roots while promoting older sources, with the famed mustached plumber’s adventures in a 2D scope world. Since its release in the 2000s, the game’s received praises for unique takes on the Mario series through the scope of adventures in a paper-thin universe. ItContinue reading “On and Off Paper: The Inner Progressions of Mario’s Paper Thin Series.”
J. Arthur’s Gaming Workshop: Rival School Games in The Present. (2020’s)
A creative workshop that implements pivotal changes and upgrades to a 20 year old franchise for the present day.
Putting Identity to Ethnicity; Dark-skinned Heroes and Villains in Gaming
What makes a good character stand out? The struggle of their character as they ascend from the bottom of the barrel to the top of the leaderboards in character development? The development of what kind of character they’ll be throughout the story? While all of these factors, and plenty more, attribute to the development andContinue reading “Putting Identity to Ethnicity; Dark-skinned Heroes and Villains in Gaming”